This page is a collection of digital artwork, comprised mostly of 3D models, graphics, and short animations.
Motion Tracking
Point-Tracking:
Manipulating Tracked Locations:
Data-Moshing:
This film experiment is known as “data-moshing,” which is intentionally glitching footage. This is done by replacing certain metadata information in each frame of a video clip with information from a similar clip, the way you would a with a greenscreen.
Robot Character
This was a character I designed for an animation class in college. I ended up using him for the entirety of the semester along with these other small pig-ball characters from one of my first projects. For the final, I created this narrative of the robot crash landing on a foreign planet. He is swarmed by these little creatures but inevitably befriends them. I chose to not use dialogue or text of any kind to highlight motion and body language. I scanned in my sketches and created a storyboarded WIP video as well.
Walk Cycle
This was the original walk cycle project this robot character was created for. After I was decently happy with his movement, I decided the environment was a little boring and needed some flavor. I sourced assets like generic building facades and some spaceships from popular franchises. I animated particle generators and did some sound design to really tie this together into a believable section of a much larger universe.
Abstract
Animations made with Blender, After Effects, TouchDesigner, and DaVinci Resolve.

















Wayfinding
These are composited wayfinding videos focusing my college campus (I made these out of my own volition and this project is not associated with Marist in anyway). I started by keyframing the camera in Google Earth Studio and rendering out that animation to frames. I then used After Effects to create and keyframe the graphics and text at certain locations. I composited both together and rendered out as an actual video file.