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Animation

This page is a collection of digital artwork, comprised mostly of 3D models, graphics, and short animations.


Motion Tracking

Point-Tracking:

Tracking to 4 points with skew/perspective warp.
Tracking to 4 points with position and rotation.

Manipulating Tracked Locations:

Positional tracking of a printed paper marker with the ground texture replaced in post processing. There was then an animated element composited on top of that footage to fake the idea that I was influencing the shape with gestures. Below that are the two separated videos used for the tracking.

Data-Moshing:

This film experiment is known as “data-moshing,” which is intentionally glitching footage. This is done by replacing certain metadata information in each frame of a video clip with information from a similar clip, the way you would a with a greenscreen.


Robot Character

This was a character I designed for an animation class in college. I ended up using him for the entirety of the semester along with these other small pig-ball characters from one of my first projects. For the final, I created this narrative of the robot crash landing on a foreign planet. He is swarmed by these little creatures but inevitably befriends them. I chose to not use dialogue or text of any kind to highlight motion and body language. I scanned in my sketches and created a storyboarded WIP video as well.

Walk Cycle

This was the original walk cycle project this robot character was created for. After I was decently happy with his movement, I decided the environment was a little boring and needed some flavor. I sourced assets like generic building facades and some spaceships from popular franchises. I animated particle generators and did some sound design to really tie this together into a believable section of a much larger universe.


Abstract

Animations made with Blender, After Effects, TouchDesigner, and DaVinci Resolve.


Wayfinding

These are composited wayfinding videos focusing my college campus (I made these out of my own volition and this project is not associated with Marist in anyway). I started by keyframing the camera in Google Earth Studio and rendering out that animation to frames. I then used After Effects to create and keyframe the graphics and text at certain locations. I composited both together and rendered out as an actual video file.