A collection of games I’ve developed myself or worked on with others. Click a title to read more about it.




*i can see you
*spooker
Monster Mash ++
This is a mini-game I developed entirely from scratch with C++ and some free pixel assets for one of my final classes at Marist College. I created it as almost a little promotional game for my larger, VR Unity game in development. This game functions like the classic arcade lumberjack games where the player uses the left, right, and down arrow keys to swap back and forth from side to side, and the middle, taking chunks out of the structure and avoiding the downward traveling obstacles. Time continually depletes if you are not actively swapping sides and removing chunks of the building. Once you run out of lives and die, a robotic voice will notify you of how you did based on your score.

Unpaid Intern
This was a competitive, 2D, infinite runner in which you could compete for cash prizes in timed tournaments. This project was developed by a start up called Game Changer LLC that I was a part of for a while. We developed this game in Unity and it was built into a progressive web applet. I was the Technical Artist and handled a majority of all visual/auditory assets.

Doom AR
This was a small augmented reality project for Android I made and is a simple clone of the classic game, Doom. I was playing with the idea of a “magic window,” or a persistent game world that is viewed by the user moving the device around and changing their location. The player can look around with their mobile device and tap on the screen to shoot the approaching enemies. (This was purely for fun and is not for profit, so don’t sue me!) You can download and install this as an .apk.



Whispering Abyss
After losing her father at a young age and watching her mother get dragged underneath the surface by something terrible, Grace Havenshroud was left scared and alone. She vowed as long as she lived she would never let herself feel as helpless as she did then. 10 years later, Grace returns to her hometown of Duluth, Minnesota. Equipped with her dual revolvers and the sun necklace gifted in her mother’s final moments, Grace is determined to find out what took her mother. Will Grace discover Duluth’s secrets or will she meet the same fate as her mother?

Heavenly Sin
A game all about minds and murder! Follow an unorthodox detective in a multi-level, action-adventure murder-mystery, set in a comical envisioning of the 1920’s. Players will comb through dialogue and complete platforming areas through their mindscapes in order to find clues and solve a mysterious murder.
I served as Art Lead on this project managing and helping to create 2D/3D artwork, models, textures, UI graphics, visual effects and more. I also helped program a few key features like shooting, movement of the player, enemies and miniboss, the transition of levels, some sound, and the functionality of most interface mechanics.






Derpy Derby
This is a multiplayer demolition derby game in a simple low-poly art style. Ram other players’ cars to do damage. Last one standing is the winner! This game was one of the first working online multiplayer projects from a game jam at Marist College. Almost the entirety of programming was done by my good friend Erick Latshaw while I handled creation and implementation of all assets and visuals. At the time of this writing, we have some plans to continue development with some possible different game modes, characters and “tune-up” of all mechanics (sorry, I couldn’t resist).





Odyseed: The Trials of Brootus
This was a very fun project for the 2023 Global Game Jam, the last one I attended that was hosted by Marist College. This was particularly exciting because I got to collaborate with a friend and one of my professors on it.
Odyseed is a physics-based platformer that uniquely has no movement controls. As your character is a small seedling, you can travel on wind currents and root into the ground to hold your position. The skill of the game is all in the timing!
Piezo Piano
This tiny electronic piano was an accessibility experiment with colors and sound. This application was made with the Processing language and runs on an Elegoo Uno R3 microcontroller. You can use your entire keyboard or a mouse pointer on a heatmap image to play different tones from a piezoelectric speaker.
Nappkin
This little project is not so much a game, rather a small creative applet. This idea came from the stereotype of making quick sketches on napkins. It started out as a simple, grayscale drawing tool but I stylized it to reflect this idea of sketching things and never having to save them (similar to an Etch-A-Sketch). I made this project shortly after learning a little of the Processing language and I really wanted to make something with the idea of portability in mind. Just download, unzip, and have fun!


Carduino
This was a small Arduino based project experimenting with controlling objects within the Unity game engine with custom programmed hardware. The car’s acceleration/decceleration and steering were all controlled by a single joystick, the prior being up/down and the latter being left/right.
Mind Field
The concept revolves around exploring several different dreamscape levels to collect a token of your forgotten past. Collecting all of the items will restore your memory and free you from the mysterious prison cell you start out in.
I worked on this project with a number of multi-talented individuals as our submission to the 2021 Spring semester Marist Game Jam. This 7 person team was one of the largest I’ve ever done a jam project with. Everyone had an expertise in wildly different backgrounds and we all handled our respective aspects of design. I modeled a lot of the objects, assisted with level design and was responsible for programming the character controller and level-switching conditions and mechanics.



















The Legend of Sky Islands
Another small game project by Erick and I for the Global Game Jam 2021 virtually held by Marist College. The theme being “Lost & Found” led us to designing an etheral, 3D and first-person puzzle game about collecting specific keys to unlock a portal and return home from strange floating islands. I again designed and created all of the world and objects while Erick Latshaw handled almost all of the programming.








Spooker
I teamed up with my friend Erick Latshaw again for the Marist IGDA Chapter October Game Jam, which was around Halloween time and “spooky” themed of course. In this game of sneaking around, scaring kids and collecting their candy, I made all of the game world, objects and characters while Erick programmed almost everything.



Sprite Knight
One of the first video games I ever tried to develop when I was first teaching myself Unity. Most of the art was assets online or drawn in Adobe Photoshop by my friend Steve and myself. It’s definitely fun to work on and I would love to be able to give it more attention, there’s certainly plenty of ideas for it.







I Can See You
This is an audio-focused narrative game that was submitted for the No Video Jam, a game jam considering the visually impaired. Our team was about four people, the story being written by my friend Chris and myself, the art and sounds sourced by another friend Steve and my sister Sara, with all of us contributing to voice acting in some way.
Making a video game for the visually impaired was actually as fun as it was difficult. I did a ton of audio design and voice acting which were both very new to me. This game was made with Adobe Photoshop/Illustrator and Unity.













